(this file has been edited by Suislide)
================================================================
The marine for the 'Action Quake2' Q2 mod (aq2.action-web.net)
Plug-in Quake2 player model
by HitmanDaz             e-mail: daz@darren-pattenden.cix.co.uk
(Darren Pattenden)      www.cybermodels.co.uk/html/dazhome.html 
================================================================
DESCRIPTION:
This marine was originally created for the Paranoid Q2 mod 
(www.Planetquake.com/Paranoid).  It has been altered specifically 
for use with the Action Quake2 mod.  The skins are ALMOST compatible, 
so any Paranoid Marine skin can be converted to an AQ marine skin 
with minor alterations (adding hair).  Inspired by colonial marines
 in films such as 'Aliens' and 'Starship Troopers',I've been meaning
 to bring this guy to your screens for a while.He's harder than Hudson
 tho'.  :-) The id male, bloody nice peice o' work tho' he is,always
 looked kinda unprepared for battle to me.

INSTALLATION:
Unzip the files into a folder called aqmarine in your quake2/action/
players directory.

SKINS:
The original USMC.pcx is by me,Centurion.pcx by Neal 'Guplik' Corbett 
(guplik@pmail.net), Reece.pcx by Steve 'Massivebitch' Irvine
(Steve.Irvine@CoreLAN.com). (skins have been edited by Suislide)

TOOLS USED:
3dstudio Max2 and character studio for modelling and animation.
Q2 modeller for compiling and NST and PaintShopPro for mapping and 
skinning.  Skinview is a bloody handy tool too.

CREDITS:
id software,Npherno for the awesome NST,Phillip Martin for the equally
essential Q2modeller and as ever the staff and messageboard regulars
at Planetquake.com/q2pmp.Some eagle eyed folks might also notice the 
striking resemblance to the id male arms.I stole 'em and tweaked 'em!
Oh and thanks to Bad Moon for sorting out the weapon skin linking!

STUFF:
Please consult me If you wish to use this model for anything other
than personal use.

Oh and check this URL in April 99 > www.Siliconchick.com

Later

Daz
www.cybermodels.co.uk/html/dazhome.html
